12/24/2023 0 Comments Camelot unchained concept art![]() The update also comes with updates to the Empath class runes, shader effects for skills and statuses, bug fixes, and more. Better still, this is merely the beginning of a system that will continue to expand in feature set and capability, all in the service of providing our players with increasingly sophisticated NPC behaviors that bring the CU world to life,” he said. “While it has taken a lot of work, we are very proud of the results. Jacob says that with the navigation system in place, they can now focus on features that take advantage of it including global NPC paths, patrol routes, organized group movement, hunt-and-kill behaviors, and more. “Our system was designed specifically for the challenges of a large-scale MMO, with complex user-generated content present in a world with unlimited terrain and structural diversity.” “ are computed in parallel, allowing for hundreds to thousands of queries to be solved every second during high-traffic situations,” he says. “Whether from destruction or the placement and removal of structures and obstacles, the navmesh nearly instantly recalculates the navigable space in the affected areas, allowing NPCs to dynamically react to the changing environment.”Īccording to Jacobs, the navigation system works closely with the NPC pathfinding system which allows NPCs to make independent path requests. “The system features a dynamic tiling scheme that divides the world into regions for which the navmesh can be independently built and rebuilt as the world changes,” explains City State Founder Mark Jacobs. The latest update features the first working version of the game’s navigation system which the team has just finished testing. As usual this is all off the cuff information that will likely be adjusted and changed/discarded as needed during development.It might be taking a while but Camelot Unchained is slowly but surely inching towards full release thanks to numerous updates that developer City State Entertainment rolled out during the past year. One final quite interesting piece included at the end was that elementally imbued mage armor would be able to draw power from the surrounding environment, powering up water mages by the ocean and the like. Mages can equip shields and other defensive focused armor.Armor clipping is a high priority to prevent from happening, despite classes being spread across multiple races and no armor lock on classes.Will be able to preview your armor on your character before buying it from a merchant player. ![]() Armor not heavily enchanted in terms of raw stat power to maintain horizontal progression goal.Armor can be aligned to elements, making them resistant to taking damage from opponent’s spells as well as more durable to withstanding spells you cast in terms of durability.Can wear both cowls and hats and toggle their visibility on and off for roleplaying.Armor reflects spells being used, sometimes with actual changes to the armor layout such as cloaks opening up to reveal runes and glyphs.Mages can wear medium and heavy armor but weight limitations will impact areas such as how many scrolls they can carry, if they can swim, and how fast they move.Mounts confirmed so long as they don’t have advantage over castable speed buffs.Mage armor will be realm locked and unique as another faction differentiator, both in looks and possibly powers. ![]() Mage won’t actually lose those scrolls but the looter will gain a duplicate copy of the scroll.
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